I’ve always been interested by different peoples tendencies and practices for perspective cuts with atmos/bg tracks and atmos spot effects.
How drastic are you throughout a scene with perspective and panning of atmos spots between cuts in a scene? How much do you use cuts to help tell the story of the scene? Do you have favourite go to elements to cut perspective with?
What informs your decsisions to cut for perspective or not?
For me it really depends on story telling and whether it is helping or not. Too much cutting perspective can be distracting, especially during a dialogue driven scene, or when picture is cutting to and fro repeatedly. At times it may well be better to either not cut perspective at all, or to establish base ambiences and only cut perspective on specific elements eg in a kitchen the light buzz and room tone might be constant but the dripping tap & fridge need to follow perspective/pov…. or not – it might be distracting and draw attention to the fridge or drips or whatever (which may or may not have any dramatic value)
Working out when to cut perspective and how much requires considerable thought as to the specifics of the scene and style – over cutting can drive re-recording mixers crazy, but equally no one wants to be wasting time on the dub stage re-cutting material because they did not cut perspective enough, or when it was important.
I also think ambience cuts should be considered as a form of cadence, eg an ambience perspective cut can be subtle and blended so as to be almost seamless, or at the other extreme a hard cut, which is almost percussive and draws attention to the change in perspective…